Ramblings

  • Show Your Work!

    Show Your Work!

    It’s not enough to show parts of the whole, you need to show the thoughts behind the bits!

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  • I Made A Bad Horror Game

    I Made A Bad Horror Game

    This isn’t just a click bait title. I truly mean I made a bad horror game. Still, it is a great game. I don’t mind boasting that either. But why is The Crypt Has Opened a bad horror game? Because the characters are too powerful, too capable of dealing with the horrors of the Crypt.…

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  • Stop Making Adversaries

    Stop Making Adversaries

    Daggerheart Gamemasters, you need to stop designing adversaries. Not because I or anyone else are coming out with adversary packs, but because you don’t need to. Not in the way we’ve been approaching it so far. Right now, myself included, we’ve been focused on writing down all the exact features for every adversary. Stop that.

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  • Marietta the Gathering

    Attended my first Marietta the Gathering festival on March 2nd, 2024. Set up my booth, but initial location didn’t attract much attention. Moved nearer to the entrance and things turned around! Ran three demos, sold a WYRD Dungeon copy, and made great connections. Excited for next year!

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  • New Store!

    New Store!

    NEW STORE! We’re super pumped to be able to offer a bunch of new shirts on a wide range of styles and fits. There are also a number of new puny shirts for you to choose from. Do you like Powered By the Apocalypse games? Then you’ll want to get our “I’ve Got Moves” shirt.…

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  • Podcast Interview: Ronin’s Den Gaming

    An interview with Ronin’s Den Gaming about our name change and our three games currently available.

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  • DICE RESOLUTION CHANGES

    The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during personal play tests. It felt fun, interacted well with the other mechanics, and flowed. However, when presenting it to players and getting deeper into play tests I discovered it…

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  • WYRD Dungeon Post Mortem

    Let’s talk about what went right, what went wrong, and what I can do better/different next time.

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  • Finding Your Resolution

    No mechanic is done and everything deserves a second, third, and fourth look.

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  • Filtering Criticism

    Filtering Criticism

    Filtering criticism doesnt have to be hard if you employ this simple method to know what to listen to and what to ignore.

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