Category: #ttrpg
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Stop Making Adversaries
Daggerheart Gamemasters, you need to stop designing adversaries. Not because I or anyone else are coming out with adversary packs, but because you don’t need to. Not in the way we’ve been approaching it so far. Right now, myself included, we’ve been focused on writing down all the exact features…
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Podcast Interview: Ronin’s Den Gaming
An interview with Ronin’s Den Gaming about our name change and our three games currently available.
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DICE RESOLUTION CHANGES
The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during personal play tests. It felt fun, interacted well with the other mechanics, and flowed. However, when presenting it to players and getting deeper into…
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WYRD Dungeon Post Mortem
Let’s talk about what went right, what went wrong, and what I can do better/different next time.
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Finding Your Resolution
No mechanic is done and everything deserves a second, third, and fourth look.
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Show Your Work!
It’s not enough to show parts of the whole, you need to show the thoughts behind the bits!