Category: #ttrpg

  • Derry Lobster

    Derry Lobster

    One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For instance, a group set their game in Atlanta and decided that there were sentient peaches that ceaselessly rolled around 285. …

  • Making A Cryptid

    Making A Cryptid

    One of our goals with The Crypt Has Opened is not simply rehash every well known cryptid. We’re all very familiar with Big Foot, the chupacabra, and more. While those will be included, we still wanted to add a little twist to them, to add a little Crypt stamp on…

  • The Crypt Has Opened! On Kickstarter

    The Crypt Has Opened! On Kickstarter

    The Crypt Has Opened is now on Kickstarter. With your pledge you will help us bring this wonderfully crafted and horror filled book to print.

  • It Started With Dice

    It Started With Dice

    In the winter months of 2020, as the world was on the verge of changing in ways we could never have imagined, I sat at my coffee table and rolled 3d6 over and over. I just wanted to know how it felt. Not the rolling itself, but how the resolution…

  • Campy Horror

    Campy Horror

    It has been my experience over the years of play testing The Crypt Has Opened that those players that approached a scene with sincerity brought out the most in their characters but in the game for everyone.

  • Town Building

    Town Building

    Town building was late in the game, one of the last parts to be play tested, and it was the perfect way to cap off the game.

  • I Made A Bad Horror Game

    I Made A Bad Horror Game

    This isn’t just a click bait title. I truly mean I made a bad horror game. Still, it is a great game. I don’t mind boasting that either. But why is The Crypt Has Opened a bad horror game? Because the characters are too powerful, too capable of dealing with…

  • Stop Making Adversaries

    Stop Making Adversaries

    Daggerheart Gamemasters, you need to stop designing adversaries. Not because I or anyone else are coming out with adversary packs, but because you don’t need to. Not in the way we’ve been approaching it so far. Right now, myself included, we’ve been focused on writing down all the exact features…

  • Podcast Interview: Ronin’s Den Gaming

    Podcast Interview: Ronin’s Den Gaming

    An interview with Ronin’s Den Gaming about our name change and our three games currently available.

  • DICE RESOLUTION CHANGES

    DICE RESOLUTION CHANGES

    The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during personal play tests. It felt fun, interacted well with the other mechanics, and flowed. However, when presenting it to players and getting deeper into…