We’re super excited to not only create content for our own games, but for third party games as well. That said, with the amazing amount of games that are out there it can be hard to choose just what to create for. Because of that, we’ve decided to offer generic monster drawings and write-ups through a monthly Patreon subscription.

For third party support, we mainly focus on content for Monte Cook Games’ Cypher System, with plans to launch a brand new setting using their amazing mechanics. We can’t wait to announce it!
With your support, we can focus on producing not only great TTRPG content, but artwork that can be shared to the entire industry. Every drawing and monster created here will fall under the Creative Commons 4.0 BY-SA license. This means that you’ll be able to use these drawings for your own published games (yes this means even commercially published games). All that is required is that you include proper attribution and that the drawings you include, even if remixed and edited, also fall under the same license.
We look forward to sharing our artwork and crazy ideas with you all.
Keep on smiling.
EXAMPLE
Floor Wurm

“We’d entered the temple hall, weary from our battle with the spectral hounds. I wanted to turn back, find a place to rest, but Revnia insisted we push on. When the flagstones at my feet began to slither, I knew we were done for…”
— Lightning Adept Ghan
The Floor Wurm is an ambush hunter, burrowing beneath a hallway or large chamber. Once it finds a suitable, well traveled location, secretions from its back act as an adhesive that attaches the room’s flagstones to the creature’s back. This creates a type of pseudo-scales to protect its underbelly.
Fleshy tendrils extend from its mouth and body, allowing it to sense minor vibrations through the flagstones attached to its back. Feeling a suitable enough pressure from above, the Floor Wurm will burst forth and attempt to consume its prey whole.
Thankfully there are signs that the Floor Wurm has taken up residence. After returning to its ambush position, the flagstones along its back never return back to their proper position, creating an uneven flooring. Very perceptive adventurers may even notice that the flagstones have a slight rise and fall from the Floor Wurm’s breathing.

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